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https://w.atwiki.jp/pianocompetition/pages/54.html
2017年開催予定コンクール一覧 FrontPage 2017年01月 20170102-0108 第8回 ベーゼンドルファーUSASU国際ピアノコンクール(米国) (15000米ドル) http //herbergerinstitute.asu.edu/pianocompetition/ 2017年02月 20170214-0311 New York Carnegie Debut Recital Audition(ソウル他) () http //www.newyorkconcertartists.com/index.html 20170223-0304 Hastings International Piano Concerto Competition http //www.hastingsconcertocompetition.co.uk/ 2017年03月 20170303-0312 第21回 浜松国際ピアノアカデミー http //www.actcity.jp/hacam/PianoAcademy/ 20170306-0311 ヒルトン・ヘッド国際ピアノコンクール(US)[11,000USD] http //www.hhipc.org/ JST-15(冬) 20170310-0318 第4回 AARHUS international piano competition (デンマーク) (8000ユーロ) http //pianocompetition.dk/ 20170314-0326 ソウル国際音楽コンクール(韓国)[50000米ドル] ★配信あり http //www.seoulcompetition.com/ 20170325-0407 第61回マリア・カナルス・バルセロナ国際音楽演奏コンクール}(ES)[20,000EUR]★配信あり http //www.mariacanals.org/en/ JST-8(冬) 2017年04月 20170405-0419 第7回 Internatinal German Piano Award http //www.pianoforum-frankfurt.de/index.php?article_id=281 clang=1 20170417-0427 ホロヴィッツ国際ピアノコンクール (ウクライナ) http //www.horowitzv.org/eng-home/x-competition.html 20170422-0430 Astana Piano Competition http //astana-app.kz/en/material/195 20170425-0511 第15回 ルービンシュタイン国際ピアノコンクール ()[40000米ドル] ★配信あり http //www.arims.org.il 2017年05月 20170502-0512 モントリオール国際音楽コンクール https //concoursmontreal.ca/en/the-competitions/piano/ 20170517-0521 第25回 International F.Chopin Piano Competition for Children and Youth (Poland) http //www.szafarnia.art.pl/en/konkurs-pianistyczny/ 20170525-0610 第15回 Cliburn International Piano Competition http //www.cliburn.org/competitions/cliburn-competition/2017-competition/ 20170528-0608 15th International Beethoven Piano Competition Vienna 2017 http //www.mdw.ac.at/beethoven-competition/en/ 2017年06月 20170611-0623 シンセン国際ピアノ協奏曲コンクール http //www.csipcc.com.cn/English/index.html 20170615-0625 若い音楽家のためのチャイコフスキーコンクール https //wikivisually.com/wiki/International_Tchaikovsky_Competition_for_Young_Musicians 20170616-0625 San Jose International Piano Competition http //www.sjipc.com/index.php 20170617-0623 第5回 Top of the world International Piano Competition http //topoftheworld.no/ 20170629-0702 INTERNACIONAL DE PIANO Ricard Vines http //auditorienricgranados.cat/cricardvines/ 2017年07月 20170705-0711 e-Piano Junior Competition http //www.piano-e-competition.com/ 2017年08月 20170802-0805 第1回 シゲルカワイ 国際ピアノコンクール https //skipc.jp/ 20170817-0831 ヘルシンキ国際ピアノコンクール ★配信あり http //majlindcompetition.fi/en/ 20170817-0825 第27回 クララ・ハスキル 国際ピアノコンクール http //www.clara-haskil.ch/?lang=en/ 20170822-0901 第61回 ブゾーニ 国際ピアノコンクール https //www.concorsobusoni.it/ 20170822 PTNA特級 http //www.piano.or.jp/compe/ 20170829-0908 ARD Music Competition http //www.br.de/ard-music-competition/schedule/index.html 2017年09月 20170901-0910 Scottish International Piano Competition http //www.scottishinternationalpianocompetition.com/ 20170903-0915 Lev Vlassenko Piano competition https //lev-vlassenko.com/the-2017-competition/ 20170910-0917 第三回オーストラリア・ショパン国際 https //www.aicpc.org.au/ 20170912-0923 ホセ・イトルビ http //www.pianoiturbi.com/en 20170912-0924 若い音楽家のためのモーツアルト国際コンクール(中国・ジュハイ) http //www.zhmozart.org/en/home.asp 20170917-0924 チェルニー・ステファンスカ国際ピアノコンクール http //europianocomp.pl/en/home/ 20170918-0923 フンメル国際 http //www.filharmonia.sk/en/jn-hummel-international-piano-competition/ http //stream.filharmonia.sk/hummel2017/ 20170928-1001 Verona International Piano Competition http //www.concorsopianisticoverona.com/en/ 2017年10月 20171001-1011 第6回 TBILISI 国際ピアノコンクール http //www.tbilisipiano.org.ge/en/ 20171005-1014 Viotti 国際音楽コンクール http //www.concorsoviotti.it/home-page-concorso-viotti.php https //www.facebook.com/ConcorsoViotti/ 20171007-1016 ショパンコンクール(ドイツ) http //www.chopin-gesellschaft.de/ 20171008-1021 リスト国際(NL) http //www.liszt.nl/ 20171021-1030 Suzana Szorenyi 国際デュオコンペティション http //concursul-suzanaszoerenyi.ro/en/suzana-szorenyi-duo-competition/ 20171023-1102 リスト国際(ワイマール) http //www.hfm-weimar.de/en/international-franz-liszt-competition-for-young-pianists/5th-international-franz-liszt-competition-for-young-pianists-2017.html#HfM 20171023-1028 Maria Clara Cullell 2017 () http //concursopianocullell.co.cr/ 20171025-1030 ルービンシュタイン(ポーランド) http //szkolamuzyczna.bydgoszcz.pl/ 20171026-1103 JAZEPS Vitols international piano competition (ラトビア) http //vitolakonkurss.lv https //www.facebook.com/vitolakonkurss/ 2017年11月 20171108-1116 第8回 Almaty Piano competition http //www.pianocompetition.kz/eng/8th_comp 20171109-1112 Saint-Priest international piano concours http //ipc.stpriest.fr/en/home-2/ 20171124-1204 第17回 ローマ国際ピアノコンクール http //www.chopinroma.it/gb/ https //www.facebook.com/chopinroma/ 201711 15th International Piano competition "Giuliano Pecar 2017" https //www.youtube.com/watch?v=zGs6ctr9Ksg 2017年12月 20171201-1209 International Telekom Beethoven Competition Bonn https //www.telekom-beethoven-competition.de/en 20171203-1208 東京ジャパンオープン http //japanpianoopen.eu/
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ゲーム情報(登録されているタグ) シリーズ>Gourmania ジャンル>アイテム探し ジャンル>タイムマネージメント 製作会社>不明 言語>英語 コメント欄へ移動 ゲーム配布ページ 英語 http //www.bigfishgames.com/download-games/11227/gourmania-2-great-expectations/index.html 日本語 紹介文 Gourmania 2 serves up a smorgasbord of Hidden Object fun as you manage quaint cafes in three locations around the world! Clean up cluttered storefronts, repair broken down bars and outfit your restaurants with the finest furnishings available as you prepare for your grand openings. Then find the ingredients for the meals your customers order and prepare a feast fit for a king! Innovative gameplay Gorgeous locations Survive Gourmania 2! Play Gourmania 画像 « » var ppvArray_0_3e3f34df897d7426f1cb1dbf5e75df9f = new Array(); ppvArray_0_3e3f34df897d7426f1cb1dbf5e75df9f[0] = http //w.atwiki.jp/bfgmatome/?cmd=upload&act=open&page=Gourmania+2%3A+Great+Expectations&file=en_gourmania-2-great-expectations-screen1.jpg ; window.onload=function(){ ppvShow_0_3e3f34df897d7426f1cb1dbf5e75df9f(0); }; function ppvShow_0_3e3f34df897d7426f1cb1dbf5e75df9f(n){ if(!ppvArray_0_3e3f34df897d7426f1cb1dbf5e75df9f[n]){ alert( 画像がありません ); return; } ppv_0_3e3f34df897d7426f1cb1dbf5e75df9f$( ppv_img_0_3e3f34df897d7426f1cb1dbf5e75df9f ).src=ppvArray_0_3e3f34df897d7426f1cb1dbf5e75df9f[n]; ppv_0_3e3f34df897d7426f1cb1dbf5e75df9f$( ppv_link_0_3e3f34df897d7426f1cb1dbf5e75df9f ).href=ppvArray_0_3e3f34df897d7426f1cb1dbf5e75df9f[n]; ppv_0_3e3f34df897d7426f1cb1dbf5e75df9f$( ppv_prev_0_3e3f34df897d7426f1cb1dbf5e75df9f ).href= javascript ppvShow_0_3e3f34df897d7426f1cb1dbf5e75df9f( +(n-1)+ ) ; ppv_0_3e3f34df897d7426f1cb1dbf5e75df9f$( ppv_next_0_3e3f34df897d7426f1cb1dbf5e75df9f ).href= javascript ppvShow_0_3e3f34df897d7426f1cb1dbf5e75df9f( +(n+1)+ ) ; } function ppv_0_3e3f34df897d7426f1cb1dbf5e75df9f$(){ var elements = new Array(); for (var i = 0; i arguments.length; i++){ var element = arguments[i]; if (typeof element == string ) element = document.getElementById(element); if (arguments.length == 1) return element; elements.push(element); } return elements; } videoプラグインエラー 正しいURLを入力してください。 備考 レス一覧 856 名前: 名無しさんの野望 [sage] 投稿日: 2011/02/16(水) 22 49 41 ID 36W3cRD/ Gourmania2のお試しやったけど、 前作みたいにアイテム集めて切って 焼いてオーブンして・・・・って感じなないんだね。 無駄に看板の欠片探しや掃除をさせられて、 なんだか別のゲームみたい。 面白く無い訳じゃないけど 前作みたいに即買いにはならなかった。 あー、待ちに待ってたのになぁ。 888 名前: 名無しさんの野望 [sage] 投稿日: 2011/02/19(土) 12 11 44 ID tFwtYnod グルメマニア2、フェリックスセールで買ってみた。 確かに、前作の方がおもしろみはあるけど、今回は今回で必死になる自分がいたw コメント コメント すべてのコメントを見る トップページに戻る
https://w.atwiki.jp/rulersofnationswiki/pages/49.html
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Vehicle M10 Tank Destroyer Contents 1 M10 Tank Destroyer Veterancy 2 Tactics 3 History 4 Built/Called In From 4.1 Tank Depot 4.2 Off-Map Combat Group 5 Company Abilities 5.1 Field Repairs 5.2 Allied War Machine 6 Vehicle Abilities 6.1 Vehicle Cover 7 Vehicle Weapons 7.1 3in Tank Destroyer M10 Tank Destroyer Health 400 Max Speed 6.8 Sight 35 Cost 30055 Acceleration 1.7 Detection 0/0 Time 45 Deceleration 3.8 Hotkey M Population 6 Rotation 38 Target Type armour_m10 Upkeep 10.368 Crush Human true Critical Type armour Crush Mode crush_medium Rear Damage Enabled true M10 Tank Destroyer Veterancy [Expand][Hide] Maximum Speed 1.25 8 Vet-Exp Penetration 1.5 16 Vet-Exp Damage 1.25 32 Vet-Exp Tactics A properly microed M10 can use its medium crush to kill many Axis infantry. Use reverse orders to maximize the Carmageddon experience. Use an M10 s speed to flank slower rotating Axis Heavy Tanks. History The 3 inch Gun Motor Carriage M10, was a United States TD (Tank Destroyer) of the Second World War. US troops borrowed the nickname the Canadians had given the vehicle, Wolverine, and the name became officially used by the British for their lend-lease 3 inch GMC M10s. Once it became apparent that American medium tanks were no match for the German heavies, and that it would be quite some time before an adequate US heavy tank could be developed, the interim solution was to rely on the cheaper, less technically advanced tank destroyer. Though equipped with turrets (unlike conventional tank destroyer doctrine of the day), the typical American design was more heavily gunned, but more lightly armored, and thus more maneuverable, than a true tank. The idea was to use speed and agility as a defense, rather than thick armor, to bring a powerful self-propelled gun into action against enemy tanks. Tank destroyer platoons were a combination of recon troops riding in jeeps or M20 utility vehicles, and the M10 tank destroyers which waited in hidden positions until the recon element discovered enemy tanks. This practice was dubbed Seek, Strike, and Destroy, but in practice it didn t fit with the rest of the US Army s doctrine, and so the M10 often was thrown into situations more suited for a proper tank. The 3 inch Gun Motor Carriage T35 was the prototype of the M10. It had a 3 inch gun (76.2 mm) in a new sloped, circular, open topped turret, that was developed from the turret used on the Heavy Tank T1/M6, it was mounted on an early production Medium Tank M4A2 hull. The design may have been motivated by the success of the Soviet T-34, which it resembles in many ways including the similar armor thickness and slope and the choice of main gun.[citation needed] The T35 was improved upon; it was given a sloped hull built on the M4A2 chassis, and had its circular turret replaced with a pentagonal turret, this model was designated the 3 inch Gun Motor Carriage T35E1. In June 1942 the 3 inch GMG T35E1 had its designation changed to become the 3 in Gun Motor Carriage M10, and ordered into full production. A British variant, designated Achilles , was developed to mount the successful 17-pounder anti-tank gun in a modified turret. It was used by the British, Canadian and Polish armies in Italy and north-west Europe. Built/Called In From Tank Depot [Expand][Hide] Health 775 Target Type building Cost 35090 Critical Type building Time 165 Hotkey T Effects Primary Tank Production Structure. Deploys M10 s, M4 Shermans as well as Sherman Crocodiles. Also contains upgrades for the M4 Sherman. ESee Structure Tank Depot for details. OR Off-Map Combat Group [Expand][Hide] Cost 800 Activation targeted Duration 0 Target tp_any Recharge 40 Hotkey Effects A small Reinforcement Division is available. ESee Ability Off-Map Combat Group for details. Company Abilities Field Repairs [Expand][Hide] Cost 150 Activation timed Duration 20 Target tp_any Recharge 45 Hotkey Effects Crews will Repair their own Vehicles automatically. ESee Ability Field Repairs for details. Allied War Machine [Expand][Hide] Cost 200 Activation timed Duration 30 Target tp_any Recharge 90 Hotkey Effects Replaces up to 2 destroyed Allied tanks with a new Tank for a period of time. ESee Ability Allied War Machine for details. Vehicle Abilities Vehicle Cover [Expand][Hide] Cost Activation always_on Duration _ Target tp_any Recharge 0 Hotkey Effects $0 no key ESee Ability Vehicle Cover for details. Vehicle Weapons 3in Tank Destroyer [Expand][Hide] Weapon 3in Tank Destroyer See Weapon 3in Tank Destroyer for details. Retrieved from http //www.coh-stats.com/Vehicle M10_Tank_Destroyer
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(105p) CAMPAIGNS OF CONQUEST By Rick Priestley and Jervis Johnson with Aleš Navrátil INTRODUCTION These campaign rules are based on the rules written by Rick Priestly and Jervis Johnson for Mighty Empires campaign supplement designed for 8th edition of Warhammer. The supplement included a map consisting of hexagonal map tiles and variety of markers. Here the rules are adjusted for the Warmaster environment. Though the rules were designed primarily for the original map supplement, it can be used for any map system as long as it is segmented into a sufficient number of fields. In our experience complex campaign systems tend to stumble and die out rather quickly. Philosophy of this system is to keep it as simple as possible yet still motivating to fight and contest over new territory. In the current digital age it is possible, and even more convenient to control the whole campaign on-line rather than have to arrange for all the players to meet together for the campaign to progress. WARMASTER CAMPAIGN You will need at least two – and preferably three or more - rival players compete for territory until one player conquers the others or establishes an empire of such size and power he is declared the victor. During each round of the campaign the participating players play a game of Warmaster and, depending upon their degree of success, they can expand their territories into their neighbours. The map is used to show the territorry that each player controls. Each player begins with one tile marked with a banner in his chosen colour. When games of Warmaster are fought, players are awarded „Empire Points“ that are used to take over adjoining tiles as explained below. As a player’s empire expands he places banners on the tiles to mark his territory. The winner is the first player to carve out an empire of ten tiles – this is a simple way of working out who has won and you can set this target higher or lower as you wish. STARTING A CAMPAIGN In case you don t have the original supplement with plastic tiles and markers, you will need to create a map divided into sufficient number of fields (tiles). The map needs to have at least seven tiles for every player taking part. There are various tile types. The rules distinguish common wood/countryside tiles, river tiles, mountain tiles and shore tiles. You will also need banner markers in a distinctive colour for each player. Further markers used in the rules are mines, ports, castles, cities and objectives. Once you have a map, each player must now choose a capital city from amongst the cities on the campaign map. Choose an order in which players pick a capital city avilable on the map. A capital cannot be chosen next to another capital - there must be a gap at least 1 tile between them. If there are no avilable capital cities left on the map then the player may add a new city to the map to claim as their capital. Once each player has selected his capital you are ready to play. Note that no others tiles are claimed at this stage players will get to do that as the game progresses. It is good idea to put few objectives on a map to motivate players to fight over them (see Objectives). They should be placed and spread in neutral area so all players have similar chance to reach them.